1 using UnityEngine;
2 using
System.Collections;
3
4 public
class UpgradeButtonClickListener : InputAdapter {
5
6     
public UpgradeLayer upgradeLayer;
7
8     
public override void OnTouchDown()
9     {
10         
if (InputController.Name != InputNames.SHOP) return;
11         
base.OnTouchDown();
12         transform.localScale =
new Vector3(0.9f, 0.9f, transform.localScale.z);
13         SoundManager.playButtonSound();
14     }
15
16     
public override void OnCheckUp()
17     {
18         
if (InputController.Name != InputNames.SHOP) return;
19         
base.OnCheckUp();
20         transform.localScale =
new Vector3(1, 1, transform.localScale.z);
21     }
22
23     
public override void OnTouchUp()
24     {
25         
if (InputController.Name != InputNames.SHOP) return;
26         
base.OnTouchUp();
27         upgradeLayer.upgrade();
28     }
29
30 }



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